Prof. Jos van Leeuwen
Keywords: 3D Design, 3D Modelling, Rendering, Lighting simulation, Cinematography
This course is managed through Moodle and the LDMI wiki.
The objective of this course is to gain competences in designing and producing 3D scenes and creating visualisations thereof, both still images and animations. Topics include: geometric 3D modelling, CSG, Meshes, light, colour, texture, perception, lighting models and properties of lights, environmental effects, camera properties and camera movement, animation.
At the end of the course, students:
In this course, students will work on individual assignments, but collaborative problem-solving and critiques are an essential aspect of the course. The course will have a pattern of theory classes, each followed by a series of studio classes. Building up from a theoretical basis on the above-mentioned topics, the students’ work concentrates on hands-on assignments to put the theory into practice. Students are encouraged to provide a context or design brief to work on in these assignments.
The discipline will be assessed in five parts, each of which take the form of an assignment:
| 1 | 20% | Basic geometric model |
| 2 | 20% | Complex geometric model |
| 3 | 25% | Rendered model |
| 4 | 25% | Animation |
| 5 | 10% | Written report |
In each of these evaluations, the assessment will be based on the quality of the process, the result, and your reflection on the work. Students are expected to critique each other’s work.
Specific criteria for the assessment are:
Online resources and tutorials provided with 3ds Max.
There are many, many books on 3D modelling, rendering, animation, cinematography. Here are just some I can recommend, but look for others, too:
Software used: 3ds Max 2010, see http://students.autodesk.com